SIGGRAPH 2009 New Orleans – Games
Written by Tng Tai Hou
Monday, 24 August 2009
SIGGRAPH 2009 in New Orleans had a games theme integrated into the mainstream conference. In addition to moving the ACM Sandbox Symposium into the conference proper, other games-related sessions included a keynote, papers, real-time rendering in games, and the 1st annual GameJam! game creation competition.
Sandbox hosted an IndieCade (www.indiecade.com) showcase of independent games. IndieCade bills itself as the only stand-alone independent Games Festival in the US and the only event of its type open to the public. On display were some of the selected games from IndieCade's repertoire:
"Zephyr: Tides of War" has a voice-driven interface, enabling the player to navigate a ship by shouting commands such as "Dive" or "U-Turn". I tried it and, in many cases, it worked for my Singaporean-accented English, with little need for repetition. This speaker-dependent design is great. Many voice-driven systems tend to achieve higher accuracies if the user "trains" the system to recognize voice patterns over a few hours of recording; "Zephyrr" requires no training. The voice input is via a conventional webcam with a built-in microphone. Despite the noisy environment, the simple voice commands were recognised and executed responsively. This interface was quite enjoyable and brought playability to a more engaging level.
"Papermint" is an appealing flat-3D style social networking environment. It is an MMO with paper dolls as characters. The developer incorporated emotive states into the paper dolls: if the "sad" state is chosen, the paper doll will be droopy-looking, choosing "happy" may cause the doll avatar to strut her stuff. The currency of the game is mint. There are opportunities for the avatar to earn some mint, but most of the mint can be found on the virtual ground.
"Path" is an interactive Red Riding Hood story with custom characters. Depending on how the player reacts and avoids the wolf determines which ending occurs. The gothic visual style of the game evoked comments such as "graphically wow", from some of the attendees. This is a horror-themed game. Where I grew up (Singapore), Red Riding Hood was a fairy tale and not a horror story - it did not even have images of the large-teeth wide-mouthed wolf on the cover. A brief look at "Path" will change the way one looks at fairy tales.
"Mightier" requires the user to draw (onto a paper within a registration box) an outline of a character and a number of plateaus. Using a webcam, the outline and plateaus are digitized and extruded into 3D. The user can then have his or her character jump onto the plateaus in order to capture power pods and move onto subsequent levels. The character in the game is flat and paper-thin. This game may encourage more children to use the pen to see how their drawings can be made interactive. The webcam digitization was fast and accurate - this was probably due to the registration boxes being within the supplied drawing material, which helped the software determine where the drawings should be recognised by the game.
|