Results
More +While in recent years numerous publications have appeared demonstrating the automatic modeling of building exteriors and facades, the automatic generation of realistic indoor configurations has not yet received the attention that it deserves. With the growing popularity of social virtual worlds and massively-multiplayer online games that feature a large amount of realistic environmental content, automatic methods for optimizing indoor environments are needed, as it would be too tedious and impractical to model every indoor scene manually. Currently, such indoor modeling is usually simplified or even ignored, which severely limits the realism of many virtual environments.
This paper introduces a framework for the automatic generation of furniture layouts, avoiding manual or semi-automated layout approaches, which are impractical in many graphics applications requiring full automation. We believe that our work is the first to comprehensively consider human factors such as accessibility, visibility, pathway constraints, and so forth. We have demonstrated the effectiveness of our approach in generating arrangements for a variety of scenarios. In addition, our results have been deemed by human observers to be perceptually valid in functionality when compared with real arrangements generated by human designers.
Living Room |
Bedroom |
Factory |
Flower Store |
Gallery |
Resort |
Restaurant |
Synthesis 1 |
Synthesis 2 |
Synthesis 3 |